Hi, I’m Hannah.
I’m an inter-disciplinary artist, working in digital and practical art creation for video games and feature film.
I have 15 years experience creating 3D art for video games, as an environment, character and concept artist. My work has appeared in console and mobile games created for large international companies like Rare, THQ and Gameloft, as well as independent startups.
After completing a bachelor in prop fabrication at the National Institute of Dramatic Art ( NIDA ), I also became involved with film production. For the last 5 years I’ve worked as a sculptor, painter and 3D artist for major production studios creating feature films for Marvel, DC, Legendary and Paramount Pictures.
Media & Community
IDGA Foundation Next-Gen Leaders 2020
Invited to mentor for the International Games Developers Association Next-Gen Leaders program
GCAP 2019 – Being A Multi-Disciplinary Artist
Presented at GCAP industry talks on the subject of transferable skills and being an artist across different industries
The Delorean Project Industry Presenter 2019
Shared professional insights and inspiration with Delorean Project students; a startup incubator project for senior students of Glasshouse College
Immerse High VR Competition Judge 2019
Participated on a judging panel for a yearly Immersive VR/AR storytelling competition for Noosa & Sunshine Coast high school students
Makerspace Tutor – 3D Modelling & Printing 2018 – 2019
Ran weekly workshops and community outreach demonstrations for the Cooroy Makerspace to introduce beginners to 3D modelling and printing
Vistara Primary School Alumni Presentation 2018
Conducted workshops with Vistara students to explore their creativity and inspire students to enter professions in the creative and digital fields
Interview for Stage Whispers 2014
Discussed overcoming technical challenges involved in the student theatrical productions for the National Institute for Dramatic Art
Interview with Women In Games Jobs 2012
Spoke with WIGJ at the Develop Conference in Brighton, UK about the qualities needed when seeking a job in the games industry
Interview for Filament Magazine – Issue 4 March 2010
Contributed to an article discussing how to get more women involved in games development
Game On – Wired Women 2008
Participated in a panel on women in the games industry as part of the Game On Brisbane festival talks
Supanova Brisbane Panel Speaker 2007
Participated in a panel for Supanova Brisbane on creating believable games characters